VR said this week: The history of the most boring VR games was born IDC expects AR/VR production value of 17.8 billion US dollars next year

"Pokemon GO" Developer Niantic Completes 200 Million Financing According to foreign media reports recently, on November 24, Pianmon GO developer Niantic completed a new round of 200 million U.S. dollar financing. This round of financing was led by Spark Capital, with Founders Fund, Meritech, Javelin Venture Capital, You & Mr. Jones and Netease participating. Spark partner Megan Quin will join the Niantic board of directors. It is worth mentioning that, according to foreign media reports Niantic Company said recently that it will create Harry Potter as the theme of AR (Augmented Reality) mobile game "Harry Potter: Wizards Unite", Warner Bros. Group's related game production company will also Participate in development. The content of the game is roughly learning spells, exploring neighborhoods, fighting legendary monsters, and fighting against enemies. "Ghost in the Shell" VR version is open on December 9 Bandai Namco has announced a video of Ghost in the Shell: Arise Stealth Hounds. This VR content for the offline experience store will land in Japan on December 9th. Shinjuku VR Zone, the game "ticket" 2,800 yen, in addition to players also need to pay 800 yen into the VR Zone admission fee. It is reported that the game site is a 20m x 12m platform, and eight players can participate in the war at the same time and be divided into two teams. It will be fully armed, including dedicated VR tracking devices on wrists, ankles, and hips, and VR headsets and PC backpack computers (free from cables and free to move around in space). According to foreign media, players will play the role of a new team in the game to form a new team against the place. In addition to being able to move freely like a normal VR game, it will also complete various tasks through the game's exclusive "skills", and even allow players to "tear tanks". How about fun? Desert Bus VR Lands on Steam Platform "Desert Bus VR" is arguably the most real and most realistic game. It can also be said to be the most and most fluent game. The reason is simple. The time of this game is completely in sync with the real life. The main game of the game is: driving a bus from Tucson, Arizona, through the desert, to Las Vegas, Nevada. . More than that, the speed in the game can't exceed 45 kilometers per hour, which means that it takes at least 8 hours for a single trip and 16 hours for a round trip! According to reports, there are no obstacles in the game and there are no sharp turns. Even the other cars and scenery along the way are not there, only an endless desert. There are bus stops along the way, but there will be no passengers next to the bus stop. In addition, the only change in the game is that after the game has been running for 4 hours, a green, unidentified object will fly over your car window. There will be evening scenes after the game takes 12 hours, and there will be no difference except that the surrounding colors will be darkened. Now Desert Bus VR is the most boring game ever made available on the Steam platform. Players can download it for free. Oculus Rift Core 2.0 is expected to release a public beta in December According to foreign media reports today, Oculus is debugging Rift Core 2.0 and "Dash" and will release the Oculus Rift Core 2.0 public beta in December. As the most important update to the Oculus interface, Oculus Home will undergo a dramatic change in version 2.0 and will bring a new interactive model around Oculus Touch. "Dash" is a new feature added after the Oculus Rift Core 2.0 release. It allows users to run legacy PC programs under VR, but only if you need to update the system to Windows 10. Windows 7/8 users can use "Dash" to browse VR application libraries and some other features, but support for Oculus Desktop is not so "friendly." It is reported that users in the Oculus Desktop application can not only view news, enter the update store, but also can quickly access "wish lists" and other functions. IDC expects AR/VR production value to reach 17.8 billion U.S. dollars next year According to the latest report released by IDC, the output value of AR and VR will reach US$17.8 billion in 2018, an increase of nearly 95% from the US$9.1 billion in 2017. IDC has just updated the Worldwide Semiannual Augmented and Virtual Reality Spending Guide, which also points out that global AR/VR product and service output will continue to be similar during the 2017-2021 forecast period. The growth rate of the five-year compound annual growth rate will reach 98.8%. IDM's Vice President of Equipment and AR/VR Division Tom Mainelli said: "With the growth of consumer and business use cases, virtual reality will continue to drive higher levels of output value over the next 12-18 months. From product design to retail , and then employee training, companies that have discovered this technology potential currently have a huge interest in AR/VR. At the same time, the augmented reality market will provide a more modest output value in the short term, and mobile AR on smartphones and tablets will The greatest appeal to consumers, while the head is mainly used in commercial use cases." Var v_productid="1035650";