Want to play VR, your device must meet these hard standards

In October of this year, Microsoft announced that it will cooperate with mainstream PC vendors to launch VR headsets for several Windows platforms and promise that they will focus on low-cost entry-level devices. First, the head display itself is priced at only $ 299, and supports built-in location tracking technology, while their hardware performance requirements are far lower than the standards set by Oculus and HTC, so people have seen the hope of VR popularization.

Want to play VR, your device must meet these hard standards

Previously, Microsoft did not release the specific performance requirements of VR headset, they just said that they will disclose more news before the end of the year. It’s almost the last month of 2016, and Microsoft has finally announced the performance requirements for this new head:

4GB of memory

This requirement can be said to be very basic. Because normally, most 64-bit PCs have at least 4GB of memory, and now PCs with less than 4GB of memory may be a minority. If your PC's memory is still less than 4GB, I'm afraid it is impossible to run modern browsers and various everyday applications smoothly.

USB3.0 interface

This requirement is also quite basic. People with a USB 3.0 interface or higher may be a little less than 4 GB of memory. Because the memory can be extended, and the USB interface is fixed, if you are using an older computer that is more than 5 years old, it is estimated that the requirements are not met, and others are fine.

Quad core CPU or dual core quad thread CPU

Again, this is not a difficult requirement. We know that many i3 processors are dual-core and four-threaded, i5 is a native quad-core or dual-core four-thread, not to mention i7, only the extremely cheap Pentium, Celeron will be dual-core; AMD's CPU is basically It is a native quad core, and the processors of these architectures existed five years ago.

Support DX12 graphics card

DX12 support may be relatively difficult. After all, this is a relatively new standard. The DX12 alone is a product of the last two years. However, if you don't consider performance, you can buy a processor on the market, and its integrated graphics can also support DX12.

Want to play VR, your device must meet these hard standards

Microsoft still did not give specific requirements for the performance parameters of their VR devices, but only indicated the required features. But since they claim to support low-end PCs, I believe that most PCs on the market will meet the requirements. However, low requirements also mean low special effects. Microsoft's VR experience must only provide a virtual environment with simple graphics. Maybe the frame rate is not comparable to Oculus and SteamVR. For this, we can refer to the performance of some mobile VR devices, such as Gear VR and Daydream.

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